This project features a humanoid primate character design. The character is designed as a blend of human and monkey anatomy, with a strong and natural posture. The model was sculpted in Blender and textured in Substance Painter. Fur was created using Blender’s particle hair system. Rendering was done with Cycles. The project emphasizes the character’s facial expressions, body proportions, and texture details. This design is prepared for use in game and animation projects.
360° turntable render